Walking through the same predictable hallways just doesn’t make for a scary experience, especially when paired with boring cliches like creepy dolls and angsty wall scribbles. These effects look great and are pulled off seamlessly, but rather than use this subversion of space to heighten your distrust of your surroundings, Layers of Fear ungracefully over-indulges, repeating the same cool visual tricks until they feel like a gimmick. Doorways materialize out of nowhere, new hallways form mid-turn, and reminders of the horrible lengths you’ve gone to for your art await around every corner. If you love horror-suspense-thriller and few ounces or psychosis I would recommend this to you (or if you’re home alone at Halloween and wanna scare yourself.“Your home becomes a nightmarish, labyrinthine dungeon of impossible architecture. Layers Of Fear is freaky game and little bit reminds me of Silent Hill games. I could feel my anxiety get heavier on my shoulders and as I played it I was so afraid to turn around because I had no idea what was waiting for me there. I have to give credit of how original the idea was overall and how it was scary even without those jump scares. Half way of the playthrough Layers Of Fear started to feel repetitive and I didn’t got scared anymore of sudden noises or jump scares (which this is full and I don’t like it.) It was just going through some place and collecting things and then the game was over. I’m not sure did I die or what happened but it seemed like I died and found myself some mysterious place, or it might’ve been according to the gameplay plan. One thing was not clear to me though there was a ghost, at times, after me and it got me couple of times. Sometimes I was stuck in a loop and I had to figure way out and I think those were my favourite parts. Usually the way was kinda straight line but sometimes there was many doors and I mostly if you go somewhere you can’t go back because when turning around you might find yourself in the cellar all of a sudden. Only difficulty have to be the idea of where to go next. I know this is nitpicking but Layers Of Fear is 70% opening drawers and doors and collecting things. And when moving things the camera is still moving with you as you pull/push and it makes everything even more awkward. This is the most horrible way to open things in first person games because if you miss a little bit you won’t be opening the drawer, instead you move away from it and had to do everything all over again. Even the way it’s to be opened is by pressing one button and moving with right stick. There are many doors and little cabinets with many drawers and it is super difficult to open them. There is no crouch move so you have to meticulously aim your tiny little pointer to the right pixel and then open the drawer. All this is to confuse you and making clear that the character you are playing is nuts.Ĭontrols felt good except the opening of the drawers and doors and pushing things. Or you watch something closely and suddenly you are some other place. All the places changes mostly everytime you turn around and sometimes many times in a row. If you like psychedelic, dark, not-sure-where-to-go, or ever changing rooms and places as you turn around, this game is definitely for you. Only thing you can do is interact with environment and collect photos/letters and keys that opens locked doors. Layers Of Fear is partly walkthrough simulation-ish since there isn’t any fighting or health system. I didn’t play Layers Of Fear 100% and I think if I would I’ll have answers to my questions. The story was intriguing but still it left many questions in my head. The story is told by visions the man sees and letters and photos you need to collect. The story seem to be an artist’s psychotic mind and how he wants create a masterpiece no matter what the cost is. A man, who is a painter, locked himself in a house after his family left him because he was alcoholic and always painting. As far as I understood it’s about a artist’s block, psychosis, alcoholism, fear and paranoia. StoryĪfter playing Layers Of Fear I still kinda don’t know the whole plot of it. It was the atmosphere, dark and gloomy house and first person perspective!! Layers Of Fear is from studio, Bloober Team, that are behind video game Observer that I recently played through and review of it is coming shortly. When the game started I was already scared, eventhough nothing had happened yet. There are people, though, that won’t be scared of anything or are rarely freaked out, but I’m talking normal people here (yes, not yous psychopaths.) Layers Of Fear is another paranormal acticvity-esque game that should scare you shitless… and I think it will.
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